![brutal doom v21 weapons brutal doom v21 weapons](https://media.moddb.com/images/mods/1/28/27923/gzdoom_2015-09-08_11-59-17.jpg)
In this way, he's bringing back the Recurring Nightmare revamped levels as "brutalized" versions of the original game's levels-and with the way the script works, any IWAD or PWAD's levels can be brutalized in this way. As of v21, Sergeant_Mark_IV created a "brutalizing" script which detects which map the player is on, and switches the intended map out for a new one.What would have been "Against Thee Wickedly" from the fourth episode of Doom, on the other hand, is a near-complete version of the Extermination Day level "Necropolis." For instance, MAP50 is an early, unfinished version of the Extermination Day level "Eye of the Storm," with the battle against a Cyberdemon and a Spider Mastermind happening in a Hellishly mutated indoor stadium rather than shopping mall. The kicker is that Recurring Nightmare includes several early versions of levels later used in Extermination Day. The rest of the reworked Doom episode maps are there, in various states of completion, as well as a number of similarly redesigned Doom II maps.
![brutal doom v21 weapons brutal doom v21 weapons](https://static.wikia.nocookie.net/doom/images/8/8b/BDAncientArachnotron.png)
However, as Sergeant_Mark_IV mentions, it contains 50 maps. A demo beta, released on June 19, 2015, allows players to go through the first episode sans the secret "Military Base" level.
#Brutal doom v21 weapons mod#
This mod sought to rework the original Doom campaign levels to have more detail and believable architecture, while retaining their layout.